Friday, 24 October 2008

Game analysis # 10

Golden Eye

Released for the N64 in 1997, Golden Eye is the video game version of the James Bond film released two years previously and allowed player to become the legendary spy in a first person shooter.

The game follows the movie but fleashes it out in places to lengthen the gameplay, although it still manages to stays true to the characters and storyline. There are three difficulty levels to choose from which gives the game the added option to play through again, making health harder to come by and enemys harder to kill.

The graphics added a sense of realism, not often seen in games at the time and the use of sound helped the player feel involved in the spy adventure. The music was very much in the style of the Bond film and the weapon noises were also very realistic.

The main reason Golden Eye was so enjoyable to play was the weapons and gadgets. Both the menu and health were accessed from James Bonds watch as well as there being several types of mines wich could also be detonated through the watch. There was also the ability to duel wield some weapons which was unique for a first person shooter.

The realism of the game and the well impelmented use of his famous gadgets went a long way to bring the player into James Bonds world, which had never been done before, or in my oppinion, since. Another main feature that will stick in most gamers heads was the multi-player option. Being able to play as several characters over several maps taken from the locations of the movie ment that players could challenge friends at different events such as golden gun or trip mines.

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